using System.Collections;
using UnityEngine;

namespace GameCore
{
    public class Boot : MonoBehaviour
    {
        private IEnumerator Start()
        {
            yield return new WaitUntil(() =>
            {
                return AssetsManager.Instance != null 
                && GameObjectPool.Instane != null
                && Scheduler.Instance != null;
            });
        }
    }
}